Review of Percentage Hold'em
- Title:
- Percentage Hold'em
- Author:
- Justin Case
- Publisher:
- BookSurge Publishing
- Date:
- 1993, 2007
- ISBN:
- 1419660144
- Pages:
- 233
- Price:
- $16.99
January 9, 2001
This book holds a nostalgic place in my heart as one of the first
really solid products to come out of discussions held on the newsgroup
rec.gambling.poker, although at that time it was just
rec.gambling. Percentage Hold'em, subtitled "The Book
of Numbers", is a set of explanations around an enormous number of
simulations of how various Hold'em two card starting hands play against
other starting hands, in situations ranging from heads-up play to eleven
player tables.
The computing power available to the author at the time the book was
written was a tiny fraction (probably less than 1/100) of what's available
on the desktop of the average reader of this review. Nonetheless, Case
(a pseudonym, although the name the author reveals in the book, Will Hyde,
seems almost equally improbable to me) performs enough calculations so
that the results are trustworthy. The methodologies are clearly explained
so that all but the most math-phobic reader can easily understand how
the author arrives at his results.
The bulk of the book is made up of tables. These tables take a given two
card starting hand in Texas Hold'em, for example, QJ suited, and ran it
against from 1 to 10 random other starting hands 500,000 times each and
determined what percentage of the time the given hand won. Of course,
a hand that wins 37% of the time against 3 other opponents is probably
worth playing. Therefore, Case also adjusts each hand based on the
number of opponents playing, with any hand recording a positive number
being a positive expectation play. There are additional tables detailing
in each of these situations what the distribution of the values of the
winning hands are (e.g., two pair, straight) among other information.
Case even goes so far as to advocate this information as a
(the) criterion for
starting hand selection, a strategy he calls "Percentage Play". Other
authors have suggested that computer simulations are dangerous because
they can lead one to make incorrect inferences about the value of certain
hands and how they should be played. While I believe simulations are very
valuable, I agree that though easy, the link between simulation and a live
game can be tenuous at best, and I have to say that "Percentage Play" is
a prime
example of taking simulations too far. I don't advocate players actually
use this strategy in favor of methods advocated by other authors as I don't
think it's very strong at all as a complete strategy.
Even though it may be sufficient to
overcome the house drop at the very weakest games, for example the
infamous low limit no fold'em hold'em games found in California (among
other places) where some games actually come startlingly close to
approximating this naive style of play,
I believe that playing in the manner described by the better poker
authors in other books will be more profitable for the reader.
However, that doesn't mean that this book is without value. On the
contrary, I consider my copy to be a crucial part of my poker
library. I found that how the relative values of hands change as
the number of players in the game changes to be quite interesting.
I also found insight in the hand rankings for short handed games,
and one can easily infer how much more valuable suited hands become
as the number of players in the game increases by looking at these
charts. Further, from the data in this book one can derive what the
chances that one flush might get beat by another given any two suited
cards and assuming that one's opposition always plays their suited
cards to the river. While these numbers can't be taken as gospel,
they can be used to provide an upper bound on how often one can expect
to be beat by a flush-over-flush situation assume one plays a specific
hand.
The book also contains 50 page section at the end of the book called
"The Lowball Book" which, as one might expect, includes Case's "Percentage"
strategy for beating the game of five card draw for low as it used
to be played (and still is, in tiny pockets) in the card rooms of
California. Even though this game is rarely played any more this
section is still at interesting. While there are
considerable subtleties to Lowball, I suspect that with the
straightforward mathematics of making draws and only two
betting rounds that this game is more susceptible to being beaten
by a percentage strategy.
This book has been in and out of print at various times. Currently,
it seems to be available again, although that might change.
While I don't recommend that the strategies advocated in this book
should be adopted rote by serious players, there is easily enough highly
valuable information contained in its pages to make it a worthwhile
reference in any poker library.
Capsule:
Percentage Hold'em advocates a Texas Hold'em playing
strategy based upon computer simulations that have determined which
starting hands have a positive expectation against opponents' random
hands. I don't think very much of this as a strategy, but the data
the book contains is exceptional. The advice in this book should
not be taken as gospel but there is a lot of information here that
most players should find valuable if they take the time to explore
its depths. The book also contains a section called "The Lowball Book"
which applies a similar strategy to the game of Lowball. I recommend
this book as a worthwhile addition to any poker library.
Click here to return to the index of reviews.
|